Blockbench mcreator10/13/2023 ![]() ![]() Due to this, as explored in LIMITATIONS ON WHAT YOU CAN DO, things are way too limited. The "code" that MCreator allows you to "write" for your mods is honestly way too simplified. Writing mods yourself gives you complete customisability of your mod, the only limits are your imagination and knowledge about both Java and modding. When using MCreator, the only things MCreator can do are the things that have buttons and text fields, you cannot add features that MCreator does not support, and God forbid if you try to code them yourselves outside of MCreator (the code is terribad, horrific, stupidly bad). See OVER-SIMPLIFIES CODE for what MCreator does wrong.Ībstraction is used with MCreator to make things simpler for you to develop mods, however what it also does is heavily limits you on what you can do. The function of abstraction can be done in a way which still separates those who legitimately cannot learn programming from those who are lazy (see WHAT / WHO IS MCREATOR DESIGNED FOR for what MCreator is ACTUALLY meant to be used for), and MCreator does not do abstraction in this way. What MCreator is designed to do is abstract the process of developing mods to allow anyone to do it with little to no previous knowledge of programming. Makes developers think modding is a simple processĪs a program that makes things simpler, MCreator naturally has limitations. ![]() Just a rundown of what I'm going to be talking about (partly for me writing this): This also goes for other generators that make modding as simple as a "click a button" process. So, why did I write an entire text file? Because I cannot be bothered writing the reasons why you should not use MCreator over and over. Or are just curious as to what I wrote for it. Okay, so if you're reading this, you've either decided to use MCreator, support it or are uneducated as to why MCreator sucks. I welcome anyone to link to this file whenever they respond to an MCreator thread, as I will be doing. ![]() This file is written by the MinecraftForums user jcm2606. This helped the community with the creation of 3D assets for Minecraft immensely, but there is still a lot of manual work new creators need to do before they can see their creations in-game.This has been copied from the original DropBox file which can be found here: One of these tools has seen widespread use throughout the community and even amongst the Marketplace Partner teams, and that is Blockbench. Blockbench is an open-source 3D modeling application where a creator can model, texture, and animate 3D block-based models for a variety of games. Over the years there have been several community-created tools to help streamline this process and make it easier to make content without needing to manually edit text. However, it has not always been the easiest process to pick up and learn. From understanding the geometry files to how textures unwrap to fit on the model, the learning curve can be a bit steep. This is especially true if you are a brand-new creator and are not sure what a pack manifest is, or where to put files in an Add-On pack folder structure. It's very easy to make one small typo and find out your mob isn’t showing up in the game at all. Creators have been making custom mobs for Minecraft: Bedrock Edition ever since the Add-On system was released.
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